Guide to Elite Specializations in Guild Wars 2: Heart of Thorns edition
The upcoming End of Dragons expansion for Guild Wars 2 will bring with it the newest set of Elite Specializations for the game. It's hard to say before launch how much they'll exist used, but one affair is for sure, the older Specializations are certainly in the Meta of the game right at present. These are all the ones introduced in the Heart of Thorns expansion.
Berserker
The Berserker class happens when the Warrior gains admission to flames and a lousy attitude. Able to enter into a berserk fashion that replaced their usual burst skills, they gain the ability to escape stuns, throw rocks, throw people and devastate the battlefield. Similar any other class, the Berserker grade can exist played in any way, shape, or form, merely it remains one of the elevation classes to utilise in Raids.
Chronomancer
Mesmers were always annoyingly versatile classes, with their clones and teleports and general confusion, merely the improver of the Chronomancer Elite Specialization has taken it to a dissimilar level. Now able to boost quickness and alacrity, meaning skills are on a much quicker cooldown, Mesmers are doubly as annoying equally before. With admission to a shield, they can now use the Continuum Separate shatter skill in battle equally well. Their main ability comes from wells with various effects, making them outstanding buffers and supports in Strikes and Raids.
Daredevil
Comprehend your staff whirling, kung-fu fighting, space dodge dreams with the Daredevil. Taking the quick-footed Thief and granting them a load more than dodges and the ability to backflip through danger, the Daredevil is a deadly force. With more physical skills and the ability to unmarried-handedly extend a fight's duration past double, the Daredevil and its staff are never difficult to notice in PvP or WvW situations. They're also peachy for roaming in the Open World, and it'southward a popular Thief form for Raids and Strikes.
Dragonhunter
The Guardian becomes a much more fiery version of a Ranger. Granting them access to a longbow, trap skills, and a lot of fire, the Dragonhunter is more than just a little bit terrifying. With the power to tether enemies in identify, yank them towards you, or use Wings of Resolve to vault at your allies to heal them like a flaming angel, the Dragonhunter is part-death, part savior. However, their main utility lies in their traps that are activated once entered and can practise a host of damage and atmospheric condition, keeping enemies in check. Dragonhunters are not equally popular in Raids, Strikes, or PvP beyond their DPS function, simply they're swell in the Open up World.
Druid
The Ranger is best known for its range, simply the Druid is best known for its staff. Able to channel astral forces that allow them to adopt a Celestial Avatar, the Druid focuses less on their pet and owner abilities and more on throwing actual cosmic energy downwards upon the earth. Additionally, the Druid is a force of nature that can heal allies and condition lock enemies when needed, making them highly useful in Raids, Strikes, and the Open World.
Herald
The Revenant gains the ability to channel the Dragon Glint. The Herald becomes a shield-wielding boon provider, assuasive them to adopt Dragon Stance skills. With the ability to strip boons, cleanse atmospheric condition, and transfer weather condition, they revel in PvP situations against classes like Necromancers. The latter try to down y'all with more than conditions than you can count. They're as well well suited to Open Earth combat and some Raid and Strike situations.
Reaper
Granting the Necromancer the power to wield a greatsword and freeze foes in identify, Reaper is a vicious beast. Able to use shouts and close in on their enemies with the greatsword while using a Reaper'due south Shroud to deal massive amounts of damage and still preserve their own HP pool. The Reaper is a solid pick across the game, with uses in almost every aspect of Guild Wars ii but primarily in the Open World.
Scrapper
Granting the Engineer access to a hammer is perfect, and the fact they have Gyros to now revive and finish foes from a altitude, the Scrapper can focus on swinging that hammer more. Additionally, with various stuns, reflects, and other conditions, the Scrapper tin can tank more while letting their Gyros practise most of the hard piece of work. With uses across the game, the Scrapper remains a solid selection as a healer in Raids and Strikes and a solid fellow member of WvW teams.
Tempest
This Aristocracy Specialization is all about overloading, giving the Elementalist access to a warhorn and shouts. In one case attuned to an chemical element for six seconds, the Tempest tin can do diverse overload abilities, from healing to crippling. The Tempest is an ally approving and is highly sought after in Raids, Strikes, and the Open World.
Source: https://www.gamepur.com/guides/guide-to-elite-specializations-in-guild-wars-2-heart-of-thorns-edition
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