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Guide to Elite Specializations in Guild Wars 2: Heart of Thorns edition

The upcoming End of Dragons expansion for Society Wars 2 will bring with it the newest set of Elite Specializations for the game. It'due south hard to say before launch how much they'll exist used, but one matter is for sure, the older Specializations are certainly in the Meta of the game right now. These are all the ones introduced in the Heart of Thorns expansion.

Berserker

Image via ArenaNet

The Berserker course happens when the Warrior gains access to flames and a lousy attitude. Able to enter into a berserk manner that replaced their usual burst skills, they proceeds the power to escape stuns, throw rocks, throw people and devastate the battleground. Similar any other class, the Berserker class can be played in any way, shape, or form, but it remains ane of the meridian classes to employ in Raids.

Chronomancer

Image via ArenaNet

Mesmers were always annoyingly versatile classes, with their clones and teleports and full general confusion, only the addition of the Chronomancer Elite Specialization has taken it to a dissimilar level. Now able to boost quickness and alertness, meaning skills are on a much quicker cooldown, Mesmers are doubly as abrasive equally before. With access to a shield, they tin can now use the Continuum Separate shatter skill in battle also. Their main power comes from wells with various effects, making them outstanding buffers and supports in Strikes and Raids.

Daredevil

Image via ArenaNet

Cover your staff whirling, kung-fu fighting, infinite dodge dreams with the Daredevil. Taking the quick-footed Thief and granting them a load more dodges and the ability to backflip through danger, the Daredevil is a deadly force. With more physical skills and the power to single-handedly extend a fight's elapsing by double, the Daredevil and its staff are never difficult to find in PvP or WvW situations. They're as well great for roaming in the Open up World, and it's a popular Thief class for Raids and Strikes.

Dragonhunter

Epitome via ArenaNet

The Guardian becomes a much more fiery version of a Ranger. Granting them admission to a longbow, trap skills, and a lot of fire, the Dragonhunter is more than just a niggling bit terrifying. With the ability to tether enemies in identify, yank them towards you, or use Wings of Resolve to vault at your allies to heal them similar a flaming angel, the Dragonhunter is part-death, part savior. Notwithstanding, their primary utility lies in their traps that are activated once entered and can practise a host of impairment and conditions, keeping enemies in check. Dragonhunters are not every bit popular in Raids, Strikes, or PvP beyond their DPS part, just they're not bad in the Open up World.

Druid

Prototype via ArenaNet

The Ranger is best known for its range, but the Druid is all-time known for its staff. Able to channel astral forces that allow them to adopt a Celestial Avatar, the Druid focuses less on their pet and owner abilities and more than on throwing actual catholic energy downward upon the earth. Additionally, the Druid is a force of nature that can heal allies and condition lock enemies when needed, making them highly useful in Raids, Strikes, and the Open Earth.

Herald

Paradigm via ArenaNet

The Revenant gains the ability to aqueduct the Dragon Glint. The Herald becomes a shield-wielding boon provider, assuasive them to adopt Dragon Opinion skills. With the ability to strip boons, cleanse atmospheric condition, and transfer conditions, they revel in PvP situations against classes similar Necromancers. The latter try to down you with more than conditions than you can count. They're also well suited to Open Earth combat and some Raid and Strike situations.

Reaper

Prototype via ArenaNet

Granting the Necromancer the ability to wield a greatsword and freeze foes in identify, Reaper is a brutal fauna. Able to use shouts and shut in on their enemies with the greatsword while using a Reaper's Shroud to deal massive amounts of damage and still preserve their own HP pool. The Reaper is a solid choice across the game, with uses in most every aspect of Guild Wars 2 but primarily in the Open Globe.

Scrapper

Image via ArenaNet

Granting the Engineer access to a hammer is perfect, and the fact they have Gyros to at present revive and finish foes from a distance, the Scrapper tin can focus on swinging that hammer more. Additionally, with diverse stuns, reflects, and other conditions, the Scrapper can tank more while letting their Gyros do about of the hard work. With uses beyond the game, the Scrapper remains a solid selection equally a healer in Raids and Strikes and a solid fellow member of WvW teams.

Storm

Image via ArenaNet

This Elite Specialization is all virtually overloading, giving the Elementalist admission to a warhorn and shouts. Once attuned to an element for vi seconds, the Tempest tin can do various overload abilities, from healing to crippling. The Tempest is an ally approval and is highly sought after in Raids, Strikes, and the Open up Earth.

Source: https://www.gamepur.com/guides/guide-to-elite-specializations-in-guild-wars-2-heart-of-thorns-edition

Posted by: kirklandshery1960.blogspot.com

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